- Jamie Yoo (BR '06) will develop user interface elements, maps, scenarios, textures, models, and storyline text.
- Collin Jackson (DC '04) will design an interface that presents useful 3D scene information under the extreme depth and focus restrictions imposed by low-resolution, variable-brightness glyph stereograms.
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- James Clifton Terry (SM '05) will adapt an existing open source 3D game engine to create a realistic environment for the player immersed in the Matrix and allow seamless switching to and from the operator perspective. This work will include writing new camera modules, a physics model for the construct, and artificial intelligence for the agents.
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