// Copyright (C) 2002-2004 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h

#ifndef __C_BILLBOARD_SCENE_NODE_H_INCLUDED__
#define __C_BILLBOARD_SCENE_NODE_H_INCLUDED__

#include "IBillboardSceneNode.h"
#include "S3DVertex.h"

namespace irr
{
namespace scene
{

//! Scene node which is a billboard. A billboard is like a 3d sprite: A 2d element,
//! which always looks to the camera. 
class CBillboardSceneNode : public IBillboardSceneNode
{
public:

	//! constructor
	CBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,	
		const core::vector3df& position, const core::dimension2d<f32>& size);

	virtual ~CBillboardSceneNode();

	//! pre render event
	virtual void OnPreRender();

	//! render
	virtual void render();

	//! returns the axis aligned bounding box of this node
	virtual const core::aabbox3d<f32>& getBoundingBox() const;

	//! sets the size of the billboard
	virtual void setSize(const core::dimension2d<f32>& size);

	//! gets the size of the billboard
	virtual const core::dimension2d<f32>& getSize();

	virtual video::SMaterial& getMaterial(s32 i);
	
	//! returns amount of materials used by this scene node.
	virtual s32 getMaterialCount();
	
private:

	core::dimension2d<f32> Size;
	core::aabbox3d<f32> BBox;
	video::SMaterial Material;

	video::S3DVertex vertices[4];
	u16 indices[6];
};


} // end namespace scene
} // end namespace irr


#endif

