// Copyright (C) 2002-2003 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h

#ifndef __I_MESH_LOADER_H_INCLUDED__
#define __I_MESH_LOADER_H_INCLUDED__

#include "IUnknown.h"
#include "IReadFile.h"
#include "IAnimatedMesh.h"

namespace irr
{
namespace scene
{

//!	Class which is able to load an animated mesh from a file.
/** If you want the Irrlicht Engine be able to load meshes of 
currently unsupported file formats (e.g .cob), then implement
this and add your new Surface loader with 
ISceneManager::addExternalMeshLoader() to the engine. */
class IMeshLoader : public IUnknown
{
public:

	//! destructor
	virtual ~IMeshLoader() {};

	//! returns true if the file maybe is able to be loaded by this class
	//! based on the file extension (e.g. ".bsp")
	virtual bool isALoadableFileExtension(const c8* fileName) = 0;

	//! creates/loads an animated mesh from the file.
	//! \return Pointer to the created mesh. Returns 0 if loading failed.
	//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
	//! See IUnknown::drop() for more information.
	virtual IAnimatedMesh* createMesh(irr::io::IReadFile* file) = 0;
};


} // end namespace scene
} // end namespace irr

#endif

